The World of DaNar

The Boil

Journal Entry of Exelar Vitarri

Sorscha, Hershel, Nathaniel and his companions had only left with Soggy Pete hours before I had the vision during my midday prayers. Though there was nothing specific in it to make me worry, they feeling that my presence was necessary was enough to bring me out of my reverie. Xar’eth arrived just as I woke informing me of his progress with the Spire. He believes he has control of the Spire but more time will be required to be sure, and possibly the Soul Gem. I inform him I will be leaving to join our companions and he agrees to accompany me, and after borrowing a house from the new arrivals we set off.

The trail is fairly easy to follow being only hours old and them being on foot. We talk to several people they passed on the way to Anglers Cove, including those at the Graham Homestead. We catch up before they set off from there and store our horses with the stable, paying a week in advance. Finding a boat to rent was the next step and before long we set off towards Carrion Hill, also known as The Boil, for reasons that would become plainly obvious.

Why anyone would choose to live in a place like this is beyond me, but live here they do. Thousands of people crammed into islands, natural and man-made, that reek of sewage and filth. Living amongst the people are bugs that infest the place, giant cockroaches that these people grind up and turn into a makeshift building material in what they call Midden vats. Between the smell of cooking bugs and the waste floating down the river it’s a wonder that everyone isn’t dead or at least infected with various diseases. The boatsmen tell us the smell improves as you move up into the city, which certainly gives us a sense of urgency to hurry into the city and find the Ironclad. We are directed towards a building with what appears to be a boat on top of it.

The town guard, The Crows, are as plentiful as the bugs and just as helpful in finding the Ironclad. Finally we are directed towards the Mucky Duck, which is a bastion from the smells of city. Quite honestly if I didn’t know what was all around me I would feel very relaxed. Seifer went off on his own to find the Ironclad on his own while I tried asking at the bar. The bartender directed us towards their ship and we tried some ale, while Hershel decided to ask some of the locals about a former member of the Bowmen known as Cotton. While if could be just a lack of knowledge of our customs or something else, he appeared to say something that caused a gentleman to get up and leave. As he was gathering his things Hershel than made a gesture towards the mans crotch and said something about being interested, after the man left Hershel said a symbol on his sword belt buckle was familiar.

Just as the bartender was going to throw us out I explained who we are and our intentions in the city and he said he might be able to help. Saying people are aware of our battles with the Bowmen and he would try and get a message to Cotton if we could be back the next day. We agreed and set off to find Seifer, who had been missing for far too long. Heading towards the stairs that would lead us to the Ironclads boat we found him but in the process lost Hershel. When we arrive on the roof and find the ship it is being guarded by a large armored being that questions our presence. He is joined shortly by a young man still in his teens that invites us on board to talk.

Apparently they are all that’s left of their contingent that crashed their flying skiff here roughly a month and half ago. The others traveled northeast of here to explore ruins and have not been heard from since. He stayed behind along with their living, sentient suit of armor to guard the ship. We discuss the Bowmen and our problems with them, and we agree to help locate their missing allies if they will assist us against the Bowmen. Or meeting was interrupted by the sudden appearance of Hershel which caused great alarm to the large automaton. After the meeting Seifer stayed behind on the boat while we moved further up the hill to find an inn. Apparently our appearance didn’t look up to par and if it wasn’t for the timely intervention of some new friends we wouldn’t have rooms.



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.