The World of DaNar
Abecedarius: A name given to a school pupil just beginning to read. Sometimes used (usually pejoratively) as a name for a novice apprentice in the arts of the Arcane.
Aureus: A gold coin of the Thyatian Empire. It was worth 1/2 an Aurea Draconis (Gold Dragon) or 5 Denarii. Approximately 2.5 current day gold coins in value.
Aurea Draconis: A gold coin of the Thyatian Empire, it was one of the more valuable coins. Worth 1/3 of an Imperator, 2x an Aureus, 10x a Denarii, or 50x a Drachma. Approximately 5 current day gold coins in value.
Meaning “Gold Dragon”, it was one of the older coins of the Empire having been minted and used from the earliest days, predating the imperial epoch and possibly even the republic era.
Charger(s): A common generic name for medieval war horses was charger, which was interchangeable with the terms destrier, courser and rouncey.
Courser: A swift and strong horse, frequently used as a warhorse. It is ridden by knights and men-at-arms.
Destrier: The destrier is the best-known war horse. It carries knights in battles, tournaments, and jousts. It is described by contemporary sources as the Great Horse, due to its significance.
While highly prized by knights and men-at-arms, the destrier is not very common. Most knights and mounted men-at-arms ride other war horses, such as coursers and rounceys. These three types of horse are often referred to generically as chargers.
Palfrey: A type of horse that is highly valued as a riding horse. It is a lighter-weight horse, usually a smooth gaited one that can amble, suitable for riding over long distances. Palfreys are not a specific breed of horse.
Rouncey: The term rouncey is used to refer to an ordinary, all-purpose horse. They are used for riding, but can also be trained for war.
Sway Back: Usually called “swayback”, soft back, or low back, an excessive downward bend in the back is an undesirable conformation trait. Equines with too long a back are more prone to the condition than those with a short back, but as a longer back is also linked to smoother gaits, the trait is sometimes encouraged by selective breeding.
Arcane Lock: Structures of great magic constructed over areas of even more powerful magical significance, the Nexus Maxima. Academics and mages have argued for millennia on whether they were built to amplify or stabilize The Flow. The theory that magic, or The Flow, is generated BY the Arcane Locks is generally derided by the groups above as provincial and pedestrian, a childlike musing of the common folk.
Arcaneses Postulate: Part of the oldest known theory regarding The Flow, Ley Lines, and the Nexus Maxima, that states that there must be 5 major points of conversion on Danar for Ley Lines. Arcaneses used this and his Terrestrial Ball, or “Round World” theory, along with known nexus points to formulate his original theory as to where Nexus Maxima would be located. It was later adjusted by Mordecai’s Maxim.
The Conclave: The keepers of the Arcane Locks and their auxiliary Spires.
The Consortium: An organization within the “Heart of The Ruin”; evolved from those of the Thyatian Imperial Consortium that survived the Cataclysm.
Esotericians: A vague term for a primeval race or group of early humans of unknown origin that academics and historians have found traces of in ancient historical research that are believed to have been fundamental in the origins of human civilization and learned magic.
Esoterician Aesthetics: A sub-group of Esotericians, secretive and learned beyond their time period, that academics believe were fundamental in the creation of the earliest structures in vicinity of the Nexus Maxima; structures that could possibly have been the precursors to the Arcane Locks. Progenitors of The Conclave.
The Flow: The spirit of magic, (called The Weave by some outlanders). An unseen part of the entirety of Danar, scholars believe it to be like the blood in a mortals body. The quintessence of magical energy on Danar.
Ley Lines: The strongest “Flow” of magical energy on Danar. In the academic analogy of “The Flow” as ‘blood in a mortals body’, Ley Lines are the Arteries.
Mordecai’s Maxim: Part of a firm theory of magic and mystical dynamics in relation to the “Terrestrial Ball”. Moredcai’s Maxim corrected Arcaneses’ Postulate, which had caused too many insoluble paradoxes for Mordecai in his extensive calculations while working in his theories. It dictates that the function and consistencies of the Nexus Maxima, along with movements of celestial bodies and geometry, required that there must be 6 major points of nexus conversion globally, not 5, as Arcaneses’ had proposed.
Mordecai’s findings resolved many inconsistencies and led to greatly expanded Arcane knowledge and increased accuracy in regards to nexus points. It is believed it led to the ability to construct the great Arcane Locks.
It appears that proximity to the location of the Nexus Maxima can be enough for most theoretical applications requiring the locations of such. However, the more accurate you are the closer you get and, “efficacy is vastly improved by increased propinquity”.
Nexus: Where Ley Lines intersect, creating locations where magic is exceedingly stronger than in other areas.
Nexus Maxima: In a few locations on Danar where extraordinary confluences of Ley Lines form exceptionally large nexus. First hypothesized by Arcaneses’ Postulate; later adjusted by Mordecai’s Maxim. The Arcane Locks are built on these sites.
Spire: (disambiguation) The ancillary structures (usually towers) of the Arcane Locks, believed to number 5 for each Lock, theorized to have been created to augment and compliment the power of the Arcane Locks. While these structures are not as large or powerful as the Locks themselves, they are undeniably magical in nature and efficacious in their potency.
They vary in size and distance from their principal Lock and, lacking a full survey and catalog of all existing Spires, academics are uncertain if the size of a Spire is commensurate with its power level or coincides with either its distance from its Principal lock or the number of Ley Lines on which it sits.
The Terrestrial Ball: Danar, in its spherical incarnation, as termed in the original “Round World” theory first put forth by Arcaneses.
Thyatian Imperial Consortium: The Thyatian Empire’s arcane regulatory body, academy of the arcane and its mage guild rolled into one.
Zarcadians: A celestial Elvish originated race. Believed to have created the original five Locks.
Abaddon: “The angel of the bottomless pit”. A place of destruction : an underworld abode of lost souls. Hell.
Sepulcher: [sepəlkər] A small room or monument, cut in rock or built of stone, in which a dead person is laid or buried. Tomb.
Of Royalty and Nobility
Dowager: A widow with a title or property derived from her late husband.
Dowager Queen: A queen dowager, dowager queen or queen mother (compare: princess dowager, dowager princess or princess mother) is a title or status generally held by the widow of a king. In the case of the widow of an emperor, the title of empress dowager is used.
Herzog: A Vilholman hereditary title held by one who rules a territorial duchy, exercises feudal authority over an estate called a duchy, or possesses a right by law or tradition to be referred to by the ducal title.
Kaiser: Great king or Emporer of United Vilholm.
König: (/ˈkeɪnɪɡ/; Vilholman: [ˈkøːnɪç]) is the Vilholman word for king.
Of The Law
Abjure the Realm: Swear an oath to leave a country or realm forever. Banishment.
Barrister: A lawyer entitled to practice as an advocate, particularly in the higher courts.